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Hello! I’m Barbara Kerr, and I’m a narrative designer and writer who has contributed to fun, award-winning games in a variety of genres and engines. Check out my commercial and indie games, and hit me up for snappy dialogue and interesting mission design!

Recent Posts

Great Game Openings – Getting to the Point

I’m working on a game that has a fairly dramatic inciting incident to kickstart your adventure, but I have a problem whereby I need to introduce the situation and characters before that incident happens, so that the player actually gives a crap about the participants and has a direct stake in the consequences. In order … Continue reading Great Game Openings – Getting to the Point

In which I learn a well-timed lesson

On Twitter, Steve Gaynor of Fulbright Games invited people to share their “most embarrassing game dev crimes”. I chuckled my way through a whole bunch of stuff I didn’t quite understand – for project management reasons I understand why it’s hilarious that Baldur’s Gate shipped in debug mode, but not so much for code reasons.  … Continue reading In which I learn a well-timed lesson

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