Hello! I’m Barbara Kerr, and I’m a narrative designer and writer who has contributed to fun, award-winning games in a variety of genres and engines. Check out my commercial and indie games, and hit me up for snappy dialogue and interesting mission design!
Recent Posts
GAME DEVS FOR FIRIES
Hello! As you may be aware, my country is currently running that enduring serial The Shit Is On Fire Show, with unusually horrific consequences. Here’s a rough guide at the BBC. Local legend Morgan Jaffitt has organised a Twitter campaign #gamedevsforfiries (note spelling!) where game developers will offer something to the highest donor who gives … Continue reading GAME DEVS FOR FIRIES
Great Game Openings – Getting to the Point
I’m working on a game that has a fairly dramatic inciting incident to kickstart your adventure, but I have a problem whereby I need to introduce the situation and characters before that incident happens, so that the player actually gives a crap about the participants and has a direct stake in the consequences. In order … Continue reading Great Game Openings – Getting to the Point
RIP Susan Cantplayit
Susan of OneOddGamerGirl/SusanCantPlayIt was a leading light in the world of accessibility and video games, but I thought of her primarily as a fun person to shoot the breeze with on Twitter. My most recent conversations with her were trying to talk her through some of the more irritating features of Bioware’s new loot shooter … Continue reading RIP Susan Cantplayit
In which I learn a well-timed lesson
On Twitter, Steve Gaynor of Fulbright Games invited people to share their “most embarrassing game dev crimes”. I chuckled my way through a whole bunch of stuff I didn’t quite understand – for project management reasons I understand why it’s hilarious that Baldur’s Gate shipped in debug mode, but not so much for code reasons. … Continue reading In which I learn a well-timed lesson